/// \file BuiltInMathPlugin.h
///
/// \author Roger James
/// \date 13th November 2013
///
/// This file provides the built in math plugin functionality

#pragma once

#include "BasicMathPlugin.h"

namespace INDI
{
namespace AlignmentSubsystem
{
/*!
 * \class BuiltInMathPlugin
 * \brief This class implements the default math plugin.
 */
class BuiltInMathPlugin : public BasicMathPlugin
{
    private:
        /// \brief Calculate tranformation matrices from the supplied vectors
        /// \param[in] Alpha1 Pointer to the first coordinate in the alpha reference frame
        /// \param[in] Alpha2 Pointer to the second coordinate in the alpha reference frame
        /// \param[in] Alpha3 Pointer to the third coordinate in the alpha reference frame
        /// \param[in] Beta1 Pointer to the first coordinate in the beta reference frame
        /// \param[in] Beta2 Pointer to the second coordinate in the beta reference frame
        /// \param[in] Beta3 Pointer to the third coordinate in the beta reference frame
        /// \param[in] pAlphaToBeta Pointer to a matrix to receive the Alpha to Beta transformation matrix
        /// \param[in] pBetaToAlpha Pointer to a matrix to receive the Beta to Alpha transformation matrix
        void CalculateTransformMatrices(const TelescopeDirectionVector &Alpha1, const TelescopeDirectionVector &Alpha2,
                                        const TelescopeDirectionVector &Alpha3, const TelescopeDirectionVector &Beta1,
                                        const TelescopeDirectionVector &Beta2, const TelescopeDirectionVector &Beta3,
                                        gsl_matrix *pAlphaToBeta, gsl_matrix *pBetaToAlpha);
};

} // namespace AlignmentSubsystem
} // namespace INDI
